<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Chipmunk Physics engine running on the iPhone</title>
	<atom:link href="http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engine-running-on-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engine-running-on-the-iphone/</link>
	<description></description>
	<lastBuildDate>Thu, 22 Jul 2010 06:23:56 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Fashion.</title>
		<link>http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engine-running-on-the-iphone/comment-page-1/#comment-32881</link>
		<dc:creator>Fashion.</dc:creator>
		<pubDate>Tue, 13 Jul 2010 20:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://tlrobinson.net/blog/?p=34#comment-32881</guid>
		<description>&lt;p&gt;&lt;strong&gt;Polaris fashion place....&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Fashion designer. 1930 s fashion. Fashion. 19th century fashion. Fashion pictures of the 80s. 1950 s fashion. Teen fashion. Fashion advice....&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p><strong>Polaris fashion place&#8230;.</strong></p>

<p>Fashion designer. 1930 s fashion. Fashion. 19th century fashion. Fashion pictures of the 80s. 1950 s fashion. Teen fashion. Fashion advice&#8230;.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: euflexxa</title>
		<link>http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engine-running-on-the-iphone/comment-page-1/#comment-32575</link>
		<dc:creator>euflexxa</dc:creator>
		<pubDate>Thu, 24 Jun 2010 08:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://tlrobinson.net/blog/?p=34#comment-32575</guid>
		<description>&lt;p&gt;This immediate access to therapeutic care in cooperation and conjunction with the diagnostic assessment of the physicians and supporting medical community leads to a much higher rate of success in a timely manner for the individual seeking services.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>This immediate access to therapeutic care in cooperation and conjunction with the diagnostic assessment of the physicians and supporting medical community leads to a much higher rate of success in a timely manner for the individual seeking services.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Physics Games</title>
		<link>http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engine-running-on-the-iphone/comment-page-1/#comment-29452</link>
		<dc:creator>Physics Games</dc:creator>
		<pubDate>Sat, 10 Oct 2009 23:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://tlrobinson.net/blog/?p=34#comment-29452</guid>
		<description>&lt;p&gt;great post&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>great post</p>]]></content:encoded>
	</item>
	<item>
		<title>By: jpetral</title>
		<link>http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engine-running-on-the-iphone/comment-page-1/#comment-27808</link>
		<dc:creator>jpetral</dc:creator>
		<pubDate>Mon, 27 Jul 2009 18:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://tlrobinson.net/blog/?p=34#comment-27808</guid>
		<description>&lt;p&gt;Chipmunk in action!  Here it is:  &lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322325847&amp;mt=8&quot; rel=&quot;nofollow&quot;&gt;http://itunes.apple.com/WebObjects/MZStore.woa/...&lt;/a&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Chipmunk in action!  Here it is:  <br /><br /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322325847&#038;mt=8" rel="nofollow"></a><a href="http://itunes.apple.com/WebObjects/MZStore.woa/.." rel="nofollow">http://itunes.apple.com/WebObjects/MZStore.woa/..</a>.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: amith123</title>
		<link>http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engine-running-on-the-iphone/comment-page-1/#comment-27573</link>
		<dc:creator>amith123</dc:creator>
		<pubDate>Mon, 20 Jul 2009 13:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://tlrobinson.net/blog/?p=34#comment-27573</guid>
		<description>&lt;p&gt;you guys should check out BlockDrop iCon Trick&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>you guys should check out BlockDrop iCon Trick</p>]]></content:encoded>
	</item>
	<item>
		<title>By: sasha</title>
		<link>http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engine-running-on-the-iphone/comment-page-1/#comment-26775</link>
		<dc:creator>sasha</dc:creator>
		<pubDate>Fri, 12 Jun 2009 09:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://tlrobinson.net/blog/?p=34#comment-26775</guid>
		<description>&lt;p&gt;But this sample I can&#039;t compiled &lt;a href=&quot;http://code.google.com/p/cocos2d-iphone/source/browse/#svn/trunk/external/Chipmunk&quot; rel=&quot;nofollow&quot;&gt;http://code.google.com/p/cocos2d-iphone/source/...&lt;/a&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>But this sample I can&#39;t compiled <a href="http://code.google.com/p/cocos2d-iphone/source/browse/#svn/trunk/external/Chipmunk" rel="nofollow"></a><a href="http://code.google.com/p/cocos2d-iphone/source/.." rel="nofollow">http://code.google.com/p/cocos2d-iphone/source/..</a>.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Steve</title>
		<link>http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engine-running-on-the-iphone/comment-page-1/#comment-26767</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 10 Jun 2009 15:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://tlrobinson.net/blog/?p=34#comment-26767</guid>
		<description>&lt;p&gt;Andrew: You might want to check out Cocos2d-iphone .. it&#039;s a 2d game engine written for the iPhone that includes Chipmunk if you want to use it..&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Andrew: You might want to check out Cocos2d-iphone .. it&#39;s a 2d game engine written for the iPhone that includes Chipmunk if you want to use it..</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engine-running-on-the-iphone/comment-page-1/#comment-25407</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 17 Mar 2009 21:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://tlrobinson.net/blog/?p=34#comment-25407</guid>
		<description>&lt;p&gt;How would one use this with the standard SDK?  Is it difficult to stick this into an iPhone Xcode project?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>How would one use this with the standard SDK?  Is it difficult to stick this into an iPhone Xcode project?</p>]]></content:encoded>
	</item>
	<item>
		<title>By: ulu's me2DAY</title>
		<link>http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engine-running-on-the-iphone/comment-page-1/#comment-19821</link>
		<dc:creator>ulu's me2DAY</dc:creator>
		<pubDate>Mon, 13 Oct 2008 01:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://tlrobinson.net/blog/?p=34#comment-19821</guid>
		<description>&lt;p&gt;&lt;strong&gt;ulu? ??...&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Chipmunk Physics engine running on the iPhone...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p><strong>ulu? ??&#8230;</strong></p>

<p>Chipmunk Physics engine running on the iPhone&#8230;</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Matteo</title>
		<link>http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engine-running-on-the-iphone/comment-page-1/#comment-18600</link>
		<dc:creator>Matteo</dc:creator>
		<pubDate>Mon, 22 Sep 2008 11:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://tlrobinson.net/blog/?p=34#comment-18600</guid>
		<description>&lt;p&gt;I see the demo and chipmunk is great.
I want to begin programming a game that use openglES/Cocoa Touch and chipmunk for the physic.
It would be woderful if you can port the demo into the official sdk and release the source code&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I see the demo and chipmunk is great.
I want to begin programming a game that use openglES/Cocoa Touch and chipmunk for the physic.
It would be woderful if you can port the demo into the official sdk and release the source code</p>]]></content:encoded>
	</item>
</channel>
</rss>
